Design Festival

Personal Liking: The TuTu Kueh Eraser
Best concept: V for Vase- A flower always live in a cage

What I desire

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IMM Week 13 assessment

1. What is a multimedia CD-ROM title?

A CD Rom title is a detailed compilation of all the information in a CD Rom in a structural and organised matter. It is very useful as it can easily compile even 8,000 pages or more into a CD Rom. A CD Rom can store text, images, videos and audios within the available storage of a CD Rom.

2. What are some application of CD-ROM title design? Eg. Educational. Bring examples, if any.

Some applications of CD-Rom are to store programs within a CD for promotional or educational purposes.

One example would be the documentatory of  a historical event (educational). In this example, large amount of resources and content would be required to be presented in a CD Rom, hence a CD Rom title would help to organise the information to display them neatly and presentably to the viewers.  The viewers will then need to click on the elements designed on the interface to proceed to the next level of infomation and vice versa. This allows the user to clearly sort out the information in a hierarchical manner.

Another example is the use of CD ROM titles in the guides and installations of a programme provided by the publishing company to teach and tell the user on the ways to install the program with the relevant setup and installations  ,all the guides and procedues, tutorials , terms and conditions ,help and assistance and user manual stored in the CD Rom. This is convinient to the users as all the required data they need is all available in the disc and hence, no downloading is required.

3. What are the differences between website design and CD-ROM title design?

CD ROM

  1. able to store large amount of data up to the capacity the disc can support
  2. No downloading of media is required(makes it a better experience then web)
  3. Portable information with disc and no internet access is required
  4. Design can be fanciful due to the no limitation of data size
  5. data is stored in the disc
  6. user have more patience as they have the disc to slowly explore deep leveled information

Web

  1. Design is static as the web has restrictions to the capacity of space it can dedicate to. (either heavy towards design elements or to side information)
  2. downloading is required. Hence, size of data has to be optimized.
  3. Global accessibility. However, access to the web is required
  4. Heavy restriction on size due to loading time from download.
  5. data is stored in the internet.
  6. information flowchart cannot have many many levels as users will get lost and lose patience easily

IMM delicious acct.

Week 07 GUI: Final

Final Design for GUI SCIENCE CENTRE.

final homepagehomepage with navigation

final homepage2 

Homepage only

final text intensive

Text intensive with tab

final text intensive2 copy 

text intensive with changed tab

 

final image intensive 

image intensive

IMM week 6 homework, video

This is the video blog for my Interactive good experience

IMM week 06 exercise: Good experience

  • A good experience is actually one that is unusual, has an anticipation, an impact of amusement on us and to cause an urge for another try. These affects to a memorable good experience.

  • An interactive experience is whereby one that involves communication and that the people are involved in the game.

Untitled-1This is my first experience- the Mahjong.  Personally, I think that Mahjong is a very interactive game as we can hint each other to let others throw out tiles that are beneficial to us. The game gets exceptionally interactive when you play with friends and family. It is also relatively interactive when a newcomer comes into play with mahjong and the 3 players would coach him.

  1. This is a good experience as people will get curious when they first see this machine, they will be curious and will want to use this machine.

Untitled-2

  1. The second game is the Twister. This is very interactive as our body would be controlled by a neutral party and your bodies would be tied up with the other players. Hence, the communication process is actually to convince ur competitors to make way for you so that you are able to place one of your body part onto the designated area u have been give.
  2. In this game, a 3rd party would spin the board and instruct 1 party to place 1 specific parts onto the twister mats. The fun part is that when one reached her limit and get eliminated from the game when they fall.

GUI week 06 final mock up check

this is my mock up for GUI science centre web

mock

Web Design Week 5 Homework part II

This is the site map for This Fashion website.
website1 copy

IMM Week 05 homework partII

IMM Week 05 homework partII

Create a website for the flow chart that was shown in class which has the 1st level information

of Numbers, C, D, M and P. and post them onto our domain.

link:   http://jcubeworks.com/IMM/index.html

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